| bAllowDistanceField |
uint8 |
Whether to allow distance field to be computed for this mesh. |
MeshMerge/MeshMergingSettings.h |
- EditAnywhere
- Category=MeshSettings
|
| bBakeVertexDataToMesh |
uint8 |
Whether or not vertex data such as vertex colours should be baked into the resulting mesh |
MeshMerge/MeshMergingSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=MeshSettings
|
| bComputedLightMapResolution |
uint8 |
Whether or not the lightmap resolution should be computed by summing the lightmap resolutions for the input Mesh Components |
MeshMerge/MeshMergingSettings.h |
- EditAnywhere
- AdvancedDisplay
- BlueprintReadWrite
- Category=MeshSettings
- Meta=(DisplayName="Computed Lightmap Resolution")
|
| bGenerateLightMapUV |
uint8 |
Whether to generate lightmap UVs for a merged mesh |
MeshMerge/MeshMergingSettings.h |
- EditAnywhere
- AdvancedDisplay
- BlueprintReadWrite
- Category=MeshSettings
- Meta=(DisplayName="Generate Lightmap UV")
|
| bIncludeImposters |
uint8 |
Whether or not to include any imposter LODs that are part of the source static meshes |
MeshMerge/MeshMergingSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=MeshSettings
|
| bMergeEquivalentMaterials |
uint8 |
Whether to attempt to merge materials that are deemed equivalent. |
MeshMerge/MeshMergingSettings.h |
- EditAnywhere
- Category=MaterialSettings
|
| bMergeMaterials |
uint8 |
Whether to merge source materials into one flat material, ONLY available when LOD Selection Type is set to LowestDetailLOD |
MeshMerge/MeshMergingSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=MaterialSettings
- Meta=(EditCondition="LODSelectionType == EMeshLODSelectionType::LowestDetailLOD || LODSelectionType == EMeshLODSelectionType::SpecificLOD")
|
| bMergeMeshSockets |
uint8 |
Whether to merge sockets |
MeshMerge/MeshMergingSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=MeshSettings
|
| bMergePhysicsData |
uint8 |
Whether to merge physics data (collision primitives) |
MeshMerge/MeshMergingSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=MeshSettings
|
| bPivotPointAtZero |
uint8 |
Whether merged mesh should have pivot at world origin, or at first merged component otherwise |
MeshMerge/MeshMergingSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=MeshSettings
|
| bReuseMeshLightmapUVs |
uint8 |
Whether to attempt to re-use the source mesh's lightmap UVs when baking the material or always generate a new set. |
MeshMerge/MeshMergingSettings.h |
- EditAnywhere
- Category=MaterialSettings
|
| bSupportRayTracing |
uint8 |
Whether ray tracing will be supported on this mesh. |
MeshMerge/MeshMergingSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=MeshSettings
|
| bUseLandscapeCulling |
uint8 |
Whether or not to use available landscape geometry to cull away invisible triangles |
MeshMerge/MeshMergingSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=LandscapeCulling
|
| bUseTextureBinning |
uint8 |
Whether or not to calculate varying output texture sizes according to their importance in the final atlas texture |
MeshMerge/MeshMergingSettings.h |
- Category=MaterialSettings
- EditAnywhere
- BlueprintReadWrite
- Meta=(EditCondition="bMergeMaterials")
|
| bUseVertexDataForBakingMaterial |
uint8 |
Whether or not vertex data such as vertex colours should be used when baking out materials |
MeshMerge/MeshMergingSettings.h |
- EditAnywhere
- Category=MaterialSettings
- BlueprintReadWrite
- Meta=(EditCondition="bMergeMaterials")
|
| GutterSize |
int32 |
The gutter (in texels) to add to each sub-chart for our baked-out material for the top mip level |
MeshMerge/MeshMergingSettings.h |
- EditAnywhere
- Category=MaterialSettings
- Meta=(DisplayAfter="MaterialSettings")
|
| LODSelectionType |
EMeshLODSelectionType |
Which selection mode should be used when generating the merged static mesh |
MeshMerge/MeshMergingSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=MeshSettings
- Meta=(DisplayAfter="bBakeVertexDataToMesh", DisplayName="LOD Selection Type")
|
| MaterialSettings |
FMaterialProxySettings |
Material simplification |
MeshMerge/MeshMergingSettings.h |
- EditAnywhere
- Category=MaterialSettings
- BlueprintReadWrite
- Meta=(EditCondition="bMergeMaterials", DisplayAfter="bMergeMaterials")
|
| MergeType |
EMeshMergeType |
|
MeshMerge/MeshMergingSettings.h |
|
| NaniteSettings |
FMeshNaniteSettings |
Settings related to building Nanite data. |
MeshMerge/MeshMergingSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=NaniteSettings
|
| OutputUVs |
EUVOutput |
Whether to output the specified UV channels into the merged mesh (only if the source meshes contain valid UVs for the specified channel) |
MeshMerge/MeshMergingSettings.h |
- EditAnywhere
- Category=MeshSettings
- Meta=(DisplayAfter="bBakeVertexDataToMesh")
|
| SpecificLOD |
int32 |
A given LOD level to export from the source meshes, used if LOD Selection Type is set to SpecificLOD |
MeshMerge/MeshMergingSettings.h |
- EditAnywhere
- Category=MeshSettings
- BlueprintReadWrite
- Meta=(DisplayAfter="LODSelectionType", EditCondition="LODSelectionType == EMeshLODSelectionType::SpecificLOD", ClampMin="0", ClampMax="7", UIMin="0", UIMax="7", EnumCondition=1)
|
| TargetLightMapResolution |
int32 |
The lightmap resolution used both for generating lightmap UV coordinates, and also set on the generated static mesh |
MeshMerge/MeshMergingSettings.h |
- EditAnywhere
- AdvancedDisplay
- BlueprintReadWrite
- Category=MeshSettings
- Meta=(ClampMax=4096, EditCondition="!bComputedLightMapResolution", DisplayAfter="bGenerateLightMapUV", DisplayName="Target Lightmap Resolution")
|