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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/TMeshSimplification
Internal class for priority queue
| Name | QEdge |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/MeshSimplification.h |
| Include Path | #include "MeshSimplification.h" |
Syntax
struct QEdge
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
QEdge () |
MeshSimplification.h | ||
QEdge
(
int edge_id, |
MeshSimplification.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| collapse_pt | FVector3d | MeshSimplification.h | ||
| eid | int | MeshSimplification.h | ||
| q | FQuadricErrorType | MeshSimplification.h |