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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Parameterization > API/Plugins/DynamicMesh/Parameterization/FDynamicMeshUVEditor > API/Plugins/DynamicMesh/Parameterization/FDynamicMeshUVEditor/EstimateGeodesic-
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/DynamicMeshUVEditor.h |
| Include | #include "Parameterization/DynamicMeshUVEditor.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/DynamicMeshUVEditor.cpp |
static bool EstimateGeodesicCenterFrameVertex
&40;
const FDynamicMesh3 & Mesh,
const TArray< int32 > & Triangles,
FFrame3d & FrameOut,
int32 & VertexIDOut,
bool bAlignToUnitAxes
&41;
Remarks
Compute geodesic center of given Mesh triangles (assumes they are connected) true if a central vertex was found (but if false, will still give a frame for some vertex as long as there is at least one triangle)