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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Operations
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/QuadGridPatchUtil.h |
| Include | #include "Operations/QuadGridPatchUtil.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/QuadGridPatchUtil.cpp |
namespace UE
{
namespace Geometry
{
bool UE&58;&58;Geometry&58;&58;ComputeUVIslandForQuadPatch
&40;
FDynamicMesh3 & Mesh,
const FQuadGridPatch & QuadPatch,
double UVScaleFactor,
int UVOverlayIndex
&41;
}
}
Remarks
Create a new UV Island for the QuadPatch triangles of the Mesh, and then assign UVs based on the grid layout.