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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Operations > API/Plugins/DynamicMesh/Operations/FTransferBoneWeights
Syntax
TArray< float > ForceInpaint
Remarks
Optional mask where if ForceInpaint[VertexID] != 0 we want to force the weights for the vertex to be computed automatically.
Only used when TransferMethod == ETransferBoneWeightsMethod::InpaintWeights. The size must be equal to the InSourceMesh.MaxVertexID(), otherwise the mask is ignored.