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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Operations > API/Plugins/DynamicMesh/Operations/FSelectiveTessellate
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/SelectiveTessellate.h |
| Include | #include "Operations/SelectiveTessellate.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/SelectiveTessellate.cpp |
static TUniquePtr< FTessellationPattern > CreateConcentricRingsPatternFromPolyGroup
&40;
const FDynamicMesh3 &42; InMesh,
const int InTessellationLevel,
const FString & InLayerName,
const int InPolygroupID
&41;
Remarks
Tessellate only triangles that belong to a given polygroup id within the polygroup layer attribute (FDynamicMeshPolygroupAttribute) specified by its name. nullptr if InMesh has no attributes or if no polygroup layer attribute with the given name or id exists.