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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FWorldSpaceProjectionTarget
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FVector3d Project
(
const FVector3d& Point, |
ProjectionTargets.h | ||
virtual FVector3d Project
(
const FVector3d& Point, |
ProjectionTargets.h |
Project(const FVector3d &, int)
| Name | Project |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/ProjectionTargets.h |
| Include Path | #include "ProjectionTargets.h" |
virtual FVector3d Project
(
const FVector3d & Point,
int Identifier
)
Projection of Point onto this target
Project(const FVector3d &, FVector3d &, int)
| Name | Project |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/ProjectionTargets.h |
| Include Path | #include "ProjectionTargets.h" |
virtual FVector3d Project
(
const FVector3d & Point,
FVector3d & ProjectNormalOut,
int Identifier
)
Projection of Point onto this target, and set ProjectNormalOut to the triangle normal at the returned point (not interpolated vertex normal)