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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FVertexLinearization
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Solvers/MeshLinearization.h | |||
FVertexLinearization
(
const FVertexLinearization& |
Solvers/MeshLinearization.h | ||
FVertexLinearization
(
const MeshType& Mesh, |
Solvers/MeshLinearization.h |
FVertexLinearization()
| Name | FVertexLinearization |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Solvers/MeshLinearization.h |
| Include Path | #include "Solvers/MeshLinearization.h" |
FVertexLinearization()
FVertexLinearization(const FVertexLinearization &)
| Name | FVertexLinearization |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Solvers/MeshLinearization.h |
| Include Path | #include "Solvers/MeshLinearization.h" |
FVertexLinearization
(
const FVertexLinearization &
)
FVertexLinearization(const MeshType &, bool)
| Name | FVertexLinearization |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Solvers/MeshLinearization.h |
| Include Path | #include "Solvers/MeshLinearization.h" |
template<typename MeshType>
FVertexLinearization
(
const MeshType & Mesh,
bool bRemapBoundary
)
Parameters
| Name | Remarks |
|---|---|
| Mesh | The mesh to lineralize. |
| bRemapBoundary | If true, will move the boundary vertices to the end of the arrays and record the number of boundary vertices. |