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Used to linearize the VtxIds in a mesh as a single array and allow mapping from array offset to mesh VtxId. Generally, the array offset will correspond to a matrix row when forming a Laplacian. The last NumBoundaryVerts are the boundary verts. This may be zero.
| Name | FVertexLinearization |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Solvers/MeshLinearization.h |
| Include Path | #include "Solvers/MeshLinearization.h" |
Syntax
class FVertexLinearization : public UE::Geometry::FElementLinearization
Inheritance Hierarchy
- FElementLinearization → FVertexLinearization
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Solvers/MeshLinearization.h | |||
FVertexLinearization
(
const FVertexLinearization& |
Solvers/MeshLinearization.h | ||
FVertexLinearization
(
const MeshType& Mesh, |
Solvers/MeshLinearization.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NumBndryVerts | int32 | Solvers/MeshLinearization.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 NumBoundaryVerts() |
Solvers/MeshLinearization.h | ||
int32 NumVerts() |
Solvers/MeshLinearization.h | ||
void Reset
(
const MeshType& Mesh, |
Solvers/MeshLinearization.h |