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Fill an EdgeLoop hole with triangles. Supports two fill modes, either a fan connected to a new central vertex, or a triangulation of the boundary polygon
| Name | FSimpleHoleFiller |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/SimpleHoleFiller.h |
| Include Path | #include "Operations/SimpleHoleFiller.h" |
Syntax
class FSimpleHoleFiller : public UE::Geometry::IHoleFiller
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSimpleHoleFiller
(
FDynamicMesh3* Mesh, |
Construct simple hole filler (just adds a central vertex and a triangle fan) | Operations/SimpleHoleFiller.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSimpleHoleFiller() |
Operations/SimpleHoleFiller.h |
Enums
Public
| Name | Remarks |
|---|---|
| EFillType |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FillType | EFillType | Operations/SimpleHoleFiller.h | ||
| Loop | FEdgeLoop | Operations/SimpleHoleFiller.h | ||
| Mesh | FDynamicMesh3 * | Inputs | Operations/SimpleHoleFiller.h | |
| NewVertex | int32 | Outputs | Operations/SimpleHoleFiller.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool UpdateAttributes
(
TArray< FMeshRegionBoundaryLoops::VidOverlayMap< FVector2f > >& VidUVMaps |
Updates the normals and UV's of NewTriangles. | Operations/SimpleHoleFiller.h | |
virtual EOperationValidationResult Validate() |
Operations/SimpleHoleFiller.h |
Overridden from IHoleFiller
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Fill
(
int32 GroupID |
Operations/SimpleHoleFiller.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Fill_EarClip
(
int32 NewGroupID |
Operations/SimpleHoleFiller.h | ||
bool Fill_Fan
(
int32 NewGroupID |
Operations/SimpleHoleFiller.h |