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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FQueueRemesher
We occasionally want to override the user-specified choices of edge operations to achieve some sub-step of a full remesh algorithm. This struct encapsulates the Remesher settings so they can be saved, overwritten, and restored.
| Name | SettingState |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/QueueRemesher.h |
| Include Path | #include "QueueRemesher.h" |
Syntax
struct SettingState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableCollapses | bool | QueueRemesher.h | ||
| bEnableFlips | bool | QueueRemesher.h | ||
| bEnableSmoothing | bool | QueueRemesher.h | ||
| bEnableSplits | bool | QueueRemesher.h | ||
| MaxEdgeLength | double | QueueRemesher.h | ||
| MinEdgeLength | double | QueueRemesher.h | ||
| ProjectionMode | ETargetProjectionMode | QueueRemesher.h | ||
| SmoothSpeedT | double | QueueRemesher.h | ||
| SmoothType | ESmoothTypes | QueueRemesher.h |