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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FRemesher
Built-in Smoothing types
| Name | ESmoothTypes |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Remesher.h |
| Include Path | #include "Remesher.h" |
Syntax
enum ESmoothTypes
{
Uniform = 0,
Cotan = 1,
MeanValue = 2,
}
Values
| Name | Remarks |
|---|---|
| Uniform | |
| Cotan | Uniform weights, produces regular mesh and fastest convergence |
| MeanValue | Cotangent weights prevent tangential flow and hence preserve triangle shape / texture coordinates, but can become unstable... |