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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FMeshConnection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset
(
const FDynamicMesh3& SurfMesh |
Reset the connection to the given (not owned) surface mesh | Operations/IntrinsicCorrespondenceUtils.h | |
void Reset
(
TUniquePtr< FDynamicMesh3 >& SurfMesh |
Reset the connection to used a internally owned surface mesh | Operations/IntrinsicCorrespondenceUtils.h |
Reset(const FDynamicMesh3 &)
Description
Reset the connection to the given (not owned) surface mesh
| Name | Reset |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicCorrespondenceUtils.h |
| Include Path | #include "Operations/IntrinsicCorrespondenceUtils.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/IntrinsicCorrespondenceUtils.cpp |
void Reset
(
const FDynamicMesh3 & SurfMesh
)
Reset(TUniquePtr< FDynamicMesh3 > &)
Description
Reset the connection to used a internally owned surface mesh
| Name | Reset |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicCorrespondenceUtils.h |
| Include Path | #include "Operations/IntrinsicCorrespondenceUtils.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/IntrinsicCorrespondenceUtils.cpp |
void Reset
(
TUniquePtr < FDynamicMesh3 > & SurfMesh
)