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A Connection stores the information needed to define a local reference direction for each vertex and triangle.
| Name | FMeshConnection |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicCorrespondenceUtils.h |
| Include Path | #include "Operations/IntrinsicCorrespondenceUtils.h" |
Syntax
struct FMeshConnection
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Operations/IntrinsicCorrespondenceUtils.h | |||
FMeshConnection
(
const FDynamicMesh3& SurfMesh |
FMeshConnection | Operations/IntrinsicCorrespondenceUtils.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OwnedSurfaceMesh | TUniquePtr< FDynamicMesh3 > | Operations/IntrinsicCorrespondenceUtils.h | ||
| SurfaceMesh | const FDynamicMesh3 * | Operations/IntrinsicCorrespondenceUtils.h | ||
| TIDToReferenceEID | TArray< int32 > | Operations/IntrinsicCorrespondenceUtils.h | ||
| VIDToReferenceEID | TArray< int32 > | Operations/IntrinsicCorrespondenceUtils.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset
(
const FDynamicMesh3& SurfMesh |
Reset the connection to the given (not owned) surface mesh | Operations/IntrinsicCorrespondenceUtils.h | |
void Reset
(
TUniquePtr< FDynamicMesh3 >& SurfMesh |
Reset the connection to used a internally owned surface mesh | Operations/IntrinsicCorrespondenceUtils.h |