Navigation
API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FGroupEdgeInserter
Name
FOptionalOutputParams
Type
struct
Header File
/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/GroupEdgeInserter.h
Include Path
#include "Operations/GroupEdgeInserter.h"
Syntax
struct FOptionalOutputParams
Copy full snippet
Constructors
Name
Remarks
Include Path
Unreal Specifiers
Some compilers (clang, at least) have issues with using a nested class with default initializers and a default constructor as default argument in a function, hence this constructor.
Operations/GroupEdgeInserter.h
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
ChangedTidsOut
TSet< int32 > *
Any triangle IDs whose triangles were deleted or changed by the operation (but not newly created tids).
Operations/GroupEdgeInserter.h
NewEidsOut
TSet< int32 > *
Edge IDs of the edges composing the newly inserted group edges.
Operations/GroupEdgeInserter.h
ProblemGroupEdgeIDsOut
TSet< int32 > *
In loop insertion, the group edge IDs in the original topology that surround non-quad-like groups that stopped the loop.
Operations/GroupEdgeInserter.h
Functions
Public