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API > API/Plugins > API/Plugins/DynamicMaterialEditor
Material Slot Function Library
| Name | UDMMaterialSlotFunctionLibrary |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/DynamicMaterial/Source/DynamicMaterialEditor/Public/Utils/DMMaterialSlotFunctionLibrary.h |
| Include Path | #include "Utils/DMMaterialSlotFunctionLibrary.h" |
Syntax
UCLASS ()
class UDMMaterialSlotFunctionLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UDMMaterialSlotFunctionLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UDMMaterialLayerObject * AddNewLayer
(
UDMMaterialSlot* InSlot, |
Utils/DMMaterialSlotFunctionLibrary.h | ||
static UDMMaterialLayerObject * AddNewLayer_Blend
(
UDMMaterialSlot* InSlot, |
Utils/DMMaterialSlotFunctionLibrary.h | ||
static UDMMaterialLayerObject * AddNewLayer_Expression
(
UDMMaterialSlot* InSlot, |
Utils/DMMaterialSlotFunctionLibrary.h | ||
static UDMMaterialLayerObject * AddNewLayer_GlobalValue
(
UDMMaterialSlot* InSlot, |
Utils/DMMaterialSlotFunctionLibrary.h | ||
static UDMMaterialLayerObject * AddNewLayer_Gradient
(
UDMMaterialSlot* InSlot, |
Utils/DMMaterialSlotFunctionLibrary.h | ||
static UDMMaterialLayerObject * AddNewLayer_MaterialFunction
(
UDMMaterialSlot* InSlot, |
Utils/DMMaterialSlotFunctionLibrary.h | ||
static UDMMaterialLayerObject * AddNewLayer_NewGlobalValue
(
UDMMaterialSlot* InSlot, |
Utils/DMMaterialSlotFunctionLibrary.h | ||
static UDMMaterialLayerObject * AddNewLayer_NewGlobalValue
(
UDMMaterialSlot* InSlot, |
Utils/DMMaterialSlotFunctionLibrary.h | ||
static UDMMaterialLayerObject * AddNewLayer_NewLocalValue
(
UDMMaterialSlot* InSlot, |
Utils/DMMaterialSlotFunctionLibrary.h | ||
static UDMMaterialLayerObject * AddNewLayer_NewLocalValue
(
UDMMaterialSlot* InSlot, |
Utils/DMMaterialSlotFunctionLibrary.h | ||
static UDMMaterialLayerObject * AddNewLayer_Renderer
(
UDMMaterialSlot* InSlot, |
Utils/DMMaterialSlotFunctionLibrary.h | ||
static UDMMaterialLayerObject * AddNewLayer_SceneTexture
(
UDMMaterialSlot* InSlot |
Utils/DMMaterialSlotFunctionLibrary.h | ||
static UDMMaterialLayerObject * AddNewLayer_Slot
(
UDMMaterialSlot* InTargetSlot, |
Utils/DMMaterialSlotFunctionLibrary.h | ||
static UDMMaterialLayerObject * AddNewLayer_UV
(
UDMMaterialSlot* InSlot |
Utils/DMMaterialSlotFunctionLibrary.h | ||
static UDMMaterialLayerObject * AddTextureLayer
(
UDMMaterialSlot* InSlot, |
Utils/DMMaterialSlotFunctionLibrary.h |