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API > API/Plugins > API/Plugins/DynamicMaterialEditor > API/Plugins/DynamicMaterialEditor/UDMMaterialProperty
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FDMMaterialStageConnection & GetInputConnectionMap () |
Components/DMMaterialProperty.h |
|
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| Components/DMMaterialProperty.h |
GetInputConnectionMap()
| Name | GetInputConnectionMap |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/DynamicMaterial/Source/DynamicMaterialEditor/Public/Components/DMMaterialProperty.h |
| Include Path | #include "Components/DMMaterialProperty.h" |
UFUNCTION (BlueprintPure, Category="Material Designer")
const FDMMaterialStageConnection & GetInputConnectionMap() const
Get the expressions which connect to this property, mapped per channel.
GetInputConnectionMap()
| Name | GetInputConnectionMap |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/DynamicMaterial/Source/DynamicMaterialEditor/Public/Components/DMMaterialProperty.h |
| Include Path | #include "Components/DMMaterialProperty.h" |
FDMMaterialStageConnection & GetInputConnectionMap()
Get the expressions which connect to this property, mapped per channel.