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Represents the channels(channel = float, texture, etc.) that connect to an input.
Multiple float channels can be combined to create a single put (e.g. R, G, B -> RGB)
Individual source channels, from potentially multiple sources, can be directed to specific input channels (e.g. T1.R, T2.B, T3.G -> {T2.B, T1.R, T3.G, T2.B})
| Name | FDMMaterialStageConnection |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/DynamicMaterial/Source/DynamicMaterialEditor/Public/DMEDefs.h |
| Include Path | #include "DMEDefs.h" |
Syntax
USTRUCT (BlueprintType , Category="Material Designer",
Meta=(DisplayName="Material Designer Stage Connection"))
struct FDMMaterialStageConnection
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Channels | TArray< FDMMaterialStageConnectorChannel > | This struct represents the connections made to a single input connector. | DMEDefs.h |
|