When using previous stages, this is the material property the previous stage is using
DMDefs.h
VisibleInstanceOnly
BlueprintReadOnly
Category="Material Designer"
OutputChannel
int32
This can be used to break down float2/3/4 into single pieces of data A value of 0 will be the original output.
DMDefs.h
VisibleInstanceOnly
BlueprintReadOnly
Category="Material Designer"
OutputIndex
int32
The index of the output connector of the given stage.
DMDefs.h
VisibleInstanceOnly
BlueprintReadOnly
Category="Material Designer"
SourceIndex
int32
The index of the source of this channel Index 0 is the previous stage, 1+ are the other inputs required by the current stage (e.g. textures, uvs, etc.)