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A path such as Name.Component.Component[2].Value
| Name | FDMComponentPath |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/DynamicMaterial/Source/DynamicMaterial/Public/DMComponentPath.h |
| Include Path | #include "DMComponentPath.h" |
Syntax
struct FDMComponentPath
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DMComponentPath.h | |||
FDMComponentPath
(
FStringView InPath |
DMComponentPath.h | ||
FDMComponentPath
(
const FString& InPathString |
DMComponentPath.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ParameterClose | TCHAR | DMComponentPath.h | |
| ParameterOpen | TCHAR | DMComponentPath.h | |
| Separator | TCHAR | DMComponentPath.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDMComponentPathSegment GetFirstSegment() |
Extracts the first component and removes it from the path | DMComponentPath.h | |
bool IsLeaf() |
DMComponentPath.h |