Navigation
API > API/Plugins > API/Plugins/DynamicMaterial > API/Plugins/DynamicMaterial/Components > API/Plugins/DynamicMaterial/Components/MaterialValues
Inheritance Hierarchy
- UObject
- FNotifyHook
- UDMMaterialComponent
- UDMMaterialLinkedComponent
- UDMMaterialValue
- UDMMaterialValueFloat
- UDMMaterialValueFloat1
- UDMMaterialValueFloat2
- UDMMaterialValueFloat3RGB
- UDMMaterialValueFloat3RPY
- UDMMaterialValueFloat3XYZ
- UDMMaterialValueFloat4
References
| Module | DynamicMaterial |
| Header | /Engine/Plugins/Experimental/DynamicMaterial/Source/DynamicMaterial/Public/Components/MaterialValues/DMMaterialValueFloat.h |
| Include | #include "Components/MaterialValues/DMMaterialValueFloat.h" |
Syntax
UCLASS (MinimalAPI, Abstract, BlueprintType, ClassGroup="Material Designer")
class UDMMaterialValueFloat : public UDMMaterialValue
Remarks
Base class for float/scalar values in Materials.
Variables
| Type | Name | Description | |
|---|---|---|---|
| meta |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UDMMaterialValueFloat
(
EDMValueType InValueType |
Functions
| Type | Name | Description | |
|---|---|---|---|
| const FFloatInterval & | The value range for any float component. If both values are the same, it is not set. | ||
| bool | Returns true if a value range has been set. This is true if the min and max aren't the same. | ||
| void | SetValueRange
(
const FFloatInterval& InValueRange |
Sets the range of possible values. Set min and max to the same to disable. |