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API > API/Plugins > API/Plugins/DynamicMaterial > API/Plugins/DynamicMaterial/Components > API/Plugins/DynamicMaterial/Components/MaterialValues > API/Plugins/DynamicMaterial/Components/MaterialValues/UDMMaterialValueFloat4
- UDMMaterialValue::IsWholeLayerValue()
- UDMMaterialValueFloat4::IsWholeLayerValue()
References
| Module | DynamicMaterial |
| Header | /Engine/Plugins/Experimental/DynamicMaterial/Source/DynamicMaterial/Public/Components/MaterialValues/DMMaterialValueFloat4.h |
| Include | #include "Components/MaterialValues/DMMaterialValueFloat4.h" |
virtual bool IsWholeLayerValue() const
Remarks
Return true if, when setting the base stage, the same value should be applied to the mask stage.