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API > API/Plugins > API/Plugins/DisplayClusterWarp
| Name | FDisplayClusterWarpGeometryContext |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterWarp/Public/Containers/DisplayClusterWarpContext.h |
| Include Path | #include "Containers/DisplayClusterWarpContext.h" |
Syntax
struct FDisplayClusterWarpGeometryContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AABBox | FDisplayClusterWarpAABB | AABB of the warp geometry (in the space of the Origin component). | Containers/DisplayClusterWarpContext.h | |
| bGeometryChanged | bool | Force update caches. | Containers/DisplayClusterWarpContext.h | |
| bUseRegionMatrix | bool | Allows you to use a matrix of regions (MPCDI 2D profile area defines a sub-rectangle of the input image to be cut and used for warp). | Containers/DisplayClusterWarpContext.h | |
| GeometryToOrigin | FMatrix | Containers/DisplayClusterWarpContext.h | ||
| SurfaceViewNormal | FVector | Static surface average normal for this region. | Containers/DisplayClusterWarpContext.h | |
| SurfaceViewPlane | FVector | Static surface average normal from 4 corner points. | Containers/DisplayClusterWarpContext.h |