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API > API/Plugins > API/Plugins/DisplayClusterWarp
Internal warp data for the one context of the viewport.
| Name | FDisplayClusterWarpData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterWarp/Public/Containers/DisplayClusterWarpContext.h |
| Include Path | #include "Containers/DisplayClusterWarpContext.h" |
Syntax
struct FDisplayClusterWarpData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnabledRotateFrustumToFitContextSize | bool | Allows to use bRotateFrustumToFitContextSize. | Containers/DisplayClusterWarpContext.h | |
| bFindBestProjectionType | bool | Control projection type. | Containers/DisplayClusterWarpContext.h | |
| bHasWarpPolicyChanges | bool | The warp policy Tick() function uses warp data, and it must be sure that this data is updated in the previous frame. | Containers/DisplayClusterWarpContext.h | |
| bRotateFrustumToFitContextSize | bool | Indicates if the frustum was rotated from base algorithm to better fit context size Used to implement hysteresis and avoid potential jumps back and forth. | Containers/DisplayClusterWarpContext.h | |
| bValid | bool | After successful warpdata calculation, this value is set to true. | Containers/DisplayClusterWarpContext.h | |
| FrustumType | EDisplayClusterWarpBlendFrustumType | Other warp settings: | Containers/DisplayClusterWarpContext.h | |
| GeometryWarpProjection | FDisplayClusterWarpProjection | Warp projection data for geometry. | Containers/DisplayClusterWarpContext.h | |
| Local2World | FMatrix | Projection plane matrices. | Containers/DisplayClusterWarpContext.h | |
| ProjectionType | EDisplayClusterWarpBlendProjectionType | Containers/DisplayClusterWarpContext.h | ||
| StereoMode | EDisplayClusterWarpBlendStereoMode | Containers/DisplayClusterWarpContext.h | ||
| WarpContext | FDisplayClusterWarpContext | Results. | Containers/DisplayClusterWarpContext.h | |
| WarpEye | TSharedPtr< FDisplayClusterWarpEye, ESPMode::ThreadSafe > | Input data from projection policy. | Containers/DisplayClusterWarpContext.h | |
| WarpProjection | FDisplayClusterWarpProjection | Warp projection for render. | Containers/DisplayClusterWarpContext.h | |
| WorldScale | double | Current world scale. | Containers/DisplayClusterWarpContext.h |