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API > API/Plugins > API/Plugins/DisplayClusterWarp
WarpBlend eye data
| Name | FDisplayClusterWarpEye |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterWarp/Public/Containers/DisplayClusterWarpEye.h |
| Include Path | #include "Containers/DisplayClusterWarpEye.h" |
Syntax
class FDisplayClusterWarpEye : public TSharedFromThis< FDisplayClusterWarpEye, ESPMode::ThreadSafe >
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDisplayClusterWarpEye
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDisplayClusterWarpEye
(
const TSharedPtr< IDisplayClusterViewport, ESPMode::ThreadSafe >& InViewport, |
Containers/DisplayClusterWarpEye.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ContextNum | const uint32 | Containers/DisplayClusterWarpEye.h | ||
| OverrideViewDirection | TOptional< FVector > | (Optional) is the view direction (when this value is used, it also overrides the OverrideViewTarget parameter). | Containers/DisplayClusterWarpEye.h | |
| OverrideViewTarget | TOptional< FVector > | (optional) this a view target point. By default used AABB center. | Containers/DisplayClusterWarpEye.h | |
| ViewPoint | FDisplayClusterWarpViewPoint | Containers/DisplayClusterWarpEye.h | ||
| ViewportWeakPtr | const TWeakPtr< IDisplayClusterViewport, ESPMode::ThreadSafe > | Containers/DisplayClusterWarpEye.h | ||
| WarpPolicy | TSharedPtr< IDisplayClusterWarpPolicy, ESPMode::ThreadSafe > | Warp policy. | Containers/DisplayClusterWarpEye.h | |
| World2LocalTransform | FTransform | DCRA world2local. | Containers/DisplayClusterWarpEye.h | |
| WorldScale | float | Current scene additional settings. | Containers/DisplayClusterWarpEye.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
IDisplayClusterViewport * GetViewport() |
Containers/DisplayClusterWarpEye.h | ||
bool IsEqual
(
const FDisplayClusterWarpEye& InEye, |
Containers/DisplayClusterWarpEye.h |