Navigation
API > API/Plugins > API/Plugins/DisplayClusterWarp > API/Plugins/DisplayClusterWarp/Components > API/Plugins/DisplayClusterWarp/Components/UDisplayClusterI-
- UDisplayClusterCameraComponent::GetDisplayDeviceMaterial()
- UDisplayClusterInFrustumFitCameraComponent::GetDisplayDeviceMaterial()
References
| Module | DisplayClusterWarp |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterWarp/Public/Components/DisplayClusterInFrustumFitCameraComponent.h |
| Include | #include "Components/DisplayClusterInFrustumFitCameraComponent.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterWarp/Private/Components/DisplayClusterInFrustumFitCameraComponent.cpp |
virtual TObjectPtr < UMaterial > GetDisplayDeviceMaterial
(
const EDisplayClusterDisplayDeviceMeshType InMeshType,
const EDisplayClusterDisplayDeviceMaterialType InMaterialType
) const
Remarks
Override DisplayDevice material by type for The UDisplayClusterInFrustumFitCameraComponent uses its own material to display additional deformed preview meshes in front of the camera.