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API > API/Plugins > API/Plugins/DisplayClusterShaders
Classes
| Type | Name | Description | |
|---|---|---|---|
| FDisplayClusterShaderParameters_GenerateMips | |||
| FDisplayClusterShaderParameters_ICVFX | This is where the ICVFX data for the outer viewport is stored. | ||
| FDisplayClusterShaderParameters_Override | |||
| FDisplayClusterShaderParameters_PostprocessBlur | |||
| FDisplayClusterShaderParameters_UVLightCards | A data struct that contains parameters for performing the UV light card render pass | ||
| FDisplayClusterShaderParameters_WarpBlend | |||
| FDisplayClusterShaderParametersICVFX_CameraViewProjection | Camera view projection data | ||
| FDisplayClusterShaderParametersICVFX_ViewportResource | ICVFX rendering uses the resources of other viewports During initialization on a game thread, only the name of the viewport is saved here Later on the rendering thread, the resource reference is initialized |
Enums
| Type | Name | Description | |
|---|---|---|---|
| EDisplayClusterShaderParameters_PostprocessBlur |