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API > API/Plugins > API/Plugins/DisplayClusterShaders > API/Plugins/DisplayClusterShaders/ShaderParameters
References
| Module | DisplayClusterShaders |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/ShaderParameters/DisplayClusterShaderParameters_UVLightCards.h |
| Include | #include "ShaderParameters/DisplayClusterShaderParameters_UVLightCards.h" |
Syntax
struct FDisplayClusterShaderParameters_UVLightCards
Remarks
A data struct that contains parameters for performing the UV light card render pass
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bRenderFinalColor | Indicates whether to render the final color of the light cards or not | |
| TArray< FPrimitiveSceneProxy * > | PrimitivesToRender | A list of primitive scene proxies to render | |
| float | ProjectionPlaneSize | The size of the plane in world units to project the UV space onto |