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API > API/Plugins > API/Plugins/DisplayClusterShaders > API/Plugins/DisplayClusterShaders/ShaderParameters
References
| Module | DisplayClusterShaders |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/ShaderParameters/DisplayClusterShaderParameters_ICVFX.h |
| Include | #include "ShaderParameters/DisplayClusterShaderParameters_ICVFX.h" |
Syntax
struct FDisplayClusterShaderParametersICVFX_ViewportResource
Remarks
ICVFX rendering uses the resources of other viewports During initialization on a game thread, only the name of the viewport is saved here Later on the rendering thread, the resource reference is initialized
Variables
| Type | Name | Description | |
|---|---|---|---|
| FRHITexture * | Texture | This ref resolved runtime. | |
| FString | ViewportId | Viewport name (Used to resolve viewport resource to texture ref) |