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API > API/Plugins > API/Plugins/DisplayClusterShaders > API/Plugins/DisplayClusterShaders/Render
References
| Module | DisplayClusterShaders |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/Render/IDisplayClusterRenderTexture.h |
| Include | #include "Render/IDisplayClusterRenderTexture.h" |
Syntax
class IDisplayClusterRenderTexture
Remarks
Runtime texture resoure.
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | CreateTexture
(
EPixelFormat InPixelFormat, |
Create texture from memory data: | |
| void * | GetData () |
||
| uint32_t | GetHeight () |
||
| EPixelFormat | |||
| FRHITexture * | |||
| uint32_t | |||
| uint32_t | GetWidth () |
||
| bool | IsEnabled () |