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API > API/Plugins > API/Plugins/DisplayClusterShaders > API/Plugins/DisplayClusterShaders/Render > API/Plugins/DisplayClusterShaders/Render/IDisplayClusterRenderTexture
References
| Module | DisplayClusterShaders |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/Render/IDisplayClusterRenderTexture.h |
| Include | #include "Render/IDisplayClusterRenderTexture.h" |
void CreateTexture
&40;
EPixelFormat InPixelFormat,
uint32_t InWidth,
uint32_t InHeight,
const void &42; InTextureData,
bool bInHasCPUAccess
&41;
Remarks
Create texture from memory data:
- true if the mesh linked and ready to warp
Parameters
| Name | Description |
|---|---|
| InPixelFormat | texture pixel format |
| InWidth | Texture width |
| InHeight | Texture height |
| InTextureData | Texture input data |
| bInHasCPUAccess | has CPU access to texture data, dont release from memory |