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API > API/Plugins > API/Plugins/DisplayClusterShaders > API/Plugins/DisplayClusterShaders/IDisplayClusterShadersTextureUti-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedRef< IDisplayClusterShadersTextureUtils > SetInput
(
const FDisplayClusterShadersTextureViewport& InTextureViewport, |
Set the input texture viewport for the specified context. | IDisplayClusterShadersTextureUtils.h | |
TSharedRef< IDisplayClusterShadersTextureUtils > SetInput
(
const IDisplayClusterViewportProxy* InViewportProxy, |
Set input texture from a viewport proxy object. | IDisplayClusterShadersTextureUtils.h |
SetInput(const FDisplayClusterShadersTextureViewport &, const int32)
Description
Set the input texture viewport for the specified context.
@parama InTextureViewport - texture viewport
| Name | SetInput |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/IDisplayClusterShadersTextureUtils.h |
| Include Path | #include "IDisplayClusterShadersTextureUtils.h" |
TSharedRef < IDisplayClusterShadersTextureUtils > SetInput
(
const FDisplayClusterShadersTextureViewport & InTextureViewport,
const int32 InContextNum
)
themself
Parameters
| Name | Remarks |
|---|---|
| InContextNum | (opt) context(eye) number, otherwise all contexts will be collected. |
SetInput(const IDisplayClusterViewportProxy *, const EDisplayClusterViewportResourceType, const int32)
Description
Set input texture from a viewport proxy object.
| Name | SetInput |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/IDisplayClusterShadersTextureUtils.h |
| Include Path | #include "IDisplayClusterShadersTextureUtils.h" |
TSharedRef < IDisplayClusterShadersTextureUtils > SetInput
(
const IDisplayClusterViewportProxy * InViewportProxy,
const EDisplayClusterViewportResourceType InResourceType,
const int32 InContextNum
)
themself
Parameters
| Name | Remarks |
|---|---|
| InViewportProxy | viewport proxy object with resources to retrieve |
| InResourceType | Type of the viewport resource |
| InContextNum | (opt) context(eye) number, otherwise all contexts will be collected. |