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API > API/Plugins > API/Plugins/DisplayClusterShaders > API/Plugins/DisplayClusterShaders/IDisplayClusterShaders
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool RenderPreprocess_UVLightCards
(
FRHICommandListImmediate& RHICmdList, |
Render UV light cards to texture that can be sampled by viewports to place light cards in UV space | IDisplayClusterShaders.h | |
bool RenderPreprocess_UVLightCards
(
FRHICommandListImmediate& RHICmdList, |
Render UV light cards to texture that can be sampled by viewports to place light cards in UV space | IDisplayClusterShaders.h |
RenderPreprocess_UVLightCards(FRHICommandListImmediate &, FSceneInterface , FRenderTarget , const FDisplayClusterShaderParameters_UVLightCards &)
Description
Render UV light cards to texture that can be sampled by viewports to place light cards in UV space
| Name | RenderPreprocess_UVLightCards |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/IDisplayClusterShaders.h |
| Include Path | #include "IDisplayClusterShaders.h" |
bool RenderPreprocess_UVLightCards
(
FRHICommandListImmediate & RHICmdList,
FSceneInterface * InScene,
FRenderTarget * InRenderTarget,
const FDisplayClusterShaderParameters_UVLightCards & InParameters
) const
- true if success
Parameters
| Name | Remarks |
|---|---|
| RHICmdList | RHI command list |
| InScene | The scene the light cards live in |
| InRenderTarget | Destination RTT texture |
| InParameters | Parameters for the render |
RenderPreprocess_UVLightCards(FRHICommandListImmediate &, FSceneInterface , FRenderTarget , float, bool)
Description
Render UV light cards to texture that can be sampled by viewports to place light cards in UV space
| Name | RenderPreprocess_UVLightCards |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/IDisplayClusterShaders.h |
| Include Path | #include "IDisplayClusterShaders.h" |
bool RenderPreprocess_UVLightCards
(
FRHICommandListImmediate & RHICmdList,
FSceneInterface * InScene,
FRenderTarget * InRenderTarget,
float ProjectionPlaneSize,
bool bRenderFinalColor
) const
- true if success
Parameters
| Name | Remarks |
|---|---|
| RHICmdList | RHI command list |
| InScene | The scene the light cards live in |
| InRenderTargetableDestTexture | Destination RTT texture |
| ProjectionPlaneSize | The size of the plane the UV light cards are projected to |