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A data struct that contains parameters for performing the UV light card render pass
| Name | FDisplayClusterShaderParameters_UVLightCards |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/ShaderParameters/DisplayClusterShaderParameters_UVLightCards.h |
| Include Path | #include "ShaderParameters/DisplayClusterShaderParameters_UVLightCards.h" |
Syntax
struct FDisplayClusterShaderParameters_UVLightCards
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PrimitivesToRender | TArray< FPrimitiveSceneProxy * > | A list of primitive scene proxies to render | ShaderParameters/DisplayClusterShaderParameters_UVLightCards.h | |
| ProjectionPlaneSize | float | The size of the plane in world units to project the UV space onto | ShaderParameters/DisplayClusterShaderParameters_UVLightCards.h |