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API > API/Plugins > API/Plugins/DisplayClusterShaders
A container with textures and their configurations to be used as input and output data.
| Name | FDisplayClusterShadersTextureParameters |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/Containers/DisplayClusterShaderContainers_TextureUtils.h |
| Include Path | #include "Containers/DisplayClusterShaderContainers_TextureUtils.h" |
Syntax
struct FDisplayClusterShadersTextureParameters
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ColorEncoding | FDisplayClusterColorEncoding | Texture color space. | Containers/DisplayClusterShaderContainers_TextureUtils.h | |
| TextureViewports | TMap< uint32, FDisplayClusterShadersTextureViewport > | Textures of all viewport contexts. The default is context 0. | Containers/DisplayClusterShaderContainers_TextureUtils.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Returns true if these parameters are valid. | Containers/DisplayClusterShaderContainers_TextureUtils.h |