Navigation
API > API/Plugins > API/Plugins/DisplayClusterScenePreview > API/Plugins/DisplayClusterScenePreview/FDisplayClusterLightCardEditorHe-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool WorldToPixel
(
const FSceneView& View, |
Converts a world coordinate into a point in screen space, and returns true if the world position is on the screen. | DisplayClusterLightCardEditorHelper.h | |
bool WorldToPixel
(
const FSceneView& View, |
Converts a world coordinate into a point in screen space using a specific projection mode, and returns true if the world position is on the screen. | DisplayClusterLightCardEditorHelper.h |
WorldToPixel(const FSceneView &, const FVector &, FVector2D &)
Description
Converts a world coordinate into a point in screen space, and returns true if the world position is on the screen.
| Name | WorldToPixel |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Public/DisplayClusterLightCardEditorHelper.h |
| Include Path | #include "DisplayClusterLightCardEditorHelper.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Private/DisplayClusterLightCardEditorHelper.cpp |
bool WorldToPixel
(
const FSceneView & View,
const FVector & WorldPos,
FVector2D & OutPixelPos
) const
WorldToPixel(const FSceneView &, const FVector &, FVector2D &, EDisplayClusterMeshProjectionType)
Description
Converts a world coordinate into a point in screen space using a specific projection mode, and returns true if the world position is on the screen.
| Name | WorldToPixel |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Public/DisplayClusterLightCardEditorHelper.h |
| Include Path | #include "DisplayClusterLightCardEditorHelper.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Private/DisplayClusterLightCardEditorHelper.cpp |
bool WorldToPixel
(
const FSceneView & View,
const FVector & WorldPos,
FVector2D & OutPixelPos,
EDisplayClusterMeshProjectionType OverrideProjectionMode
) const