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TSubclassOf< AActor > |
ActorClass |
[Required if Template is null] The class to spawn |
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FName |
ActorName |
The name to set for the actor and label |
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FAddLightCardArgs |
AddLightCardArgs |
Args if this is a light card being added to the root actor |
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bool |
bIsPreview |
Notify this actor should be used as a preview (such as for drag & drop) |
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ULevel * |
Level |
An override level for the actor, otherwise the RootActor level is used |
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EDisplayClusterMeshProjectionType |
ProjectionMode |
The projection mode the actor should be spawned in under |
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ADisplayClusterRootActor * |
RootActor |
[Required] The root actor managing the stage |
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const UDisplayClusterStageActorTemplate * |
Template |
[Required if ActorClass is null] The template to use |