Navigation
API > API/Plugins > API/Plugins/DisplayClusterLightCardEditorSha-
References
| Module | DisplayClusterLightCardEditorShaders |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Public/DisplayClusterMeshProjectionRenderer.h |
| Include | #include "DisplayClusterMeshProjectionRenderer.h" |
Syntax
enum EDisplayClusterMeshProjectionType
&123;
Linear,
Azimuthal,
UV,
&125;
Values
| Name | Description |
|---|---|
| Linear | Default linear projection |
| Azimuthal | Non-linear spherical projection based on the azimuthal equidistant map projection |
| UV | Projection that positions vertices based on their UV coordinates |
Remarks
Indicates which kind of projection is used by the renderer