| ActorClass |
TSubclassOf< AActor > |
[Required if Template is null] The class to spawn |
DisplayClusterLightCardEditorHelper.h |
|
| ActorName |
FName |
The name to set for the actor and label |
DisplayClusterLightCardEditorHelper.h |
|
| AddLightCardArgs |
FAddLightCardArgs |
Args if this is a light card being added to the root actor |
DisplayClusterLightCardEditorHelper.h |
|
| bIsPreview |
bool |
Notify this actor should be used as a preview (such as for drag & drop) |
DisplayClusterLightCardEditorHelper.h |
|
| Level |
ULevel * |
An override level for the actor, otherwise the RootActor level is used |
DisplayClusterLightCardEditorHelper.h |
|
| ProjectionMode |
EDisplayClusterMeshProjectionType |
The projection mode the actor should be spawned in under |
DisplayClusterLightCardEditorHelper.h |
|
| RootActor |
ADisplayClusterRootActor * |
[Required] The root actor managing the stage |
DisplayClusterLightCardEditorHelper.h |
|
| Template |
const UDisplayClusterStageActorTemplate * |
[Required if ActorClass is null] The template to use |
DisplayClusterLightCardEditorHelper.h |
|