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API > API/Plugins > API/Plugins/DisplayClusterScenePreview > API/Plugins/DisplayClusterScenePreview/FDisplayClusterLightCardEditorHe-
Description
Creates the default ShouldRenderPrimitive filter that most FDisplayClusterMeshProjectionRenderSettings will use. Filters actors so that only UV lightcards are shown in UV mode, and only non-UV light cards are shown otherwise.
| Name | CreateDefaultShouldRenderPrimitiveFilter |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Public/DisplayClusterLightCardEditorHelper.h |
| Include Path | #include "DisplayClusterLightCardEditorHelper.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Private/DisplayClusterLightCardEditorHelper.cpp |
FDisplayClusterMeshProjectionPrimitiveFilter::FPrimitiveFilter CreateDefaultShouldRenderPrimitiveFilter() const