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API > API/Plugins > API/Plugins/DisplayClusterReplication
| Name | UDisplayClusterNetConnection |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterReplication/Public/DisplayClusterNetConnection.h |
| Include Path | #include "DisplayClusterNetConnection.h" |
Syntax
UCLASS (Transient, Config=Engine)
class UDisplayClusterNetConnection : public UIpConnection
Inheritance Hierarchy
- FExec → UPlayer → UNetConnection → UIpConnection → UDisplayClusterNetConnection
- UObjectBase → UObjectBaseUtility → UObject → UPlayer → UNetConnection → UIpConnection → UDisplayClusterNetConnection
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDisplayClusterNetConnection
(
const FObjectInitializer& ObjectInitializer |
DisplayClusterNetConnection.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsClusterConnection | bool | Whether current connection belongs to cluster node | DisplayClusterNetConnection.h | |
| bNodeIsPrimary | bool | Whether current connection belongs to primary cluster node | DisplayClusterNetConnection.h | |
| bSynchronousMode | bool | Whether current connection works in synchronous mode | DisplayClusterNetConnection.h | |
| ClientId | uint32 | Cluster client unique identifier, HashString from NetConnection Challenge | DisplayClusterNetConnection.h | |
| ClusterId | uint32 | Cluster unique identifier, HashString from node config file path | DisplayClusterNetConnection.h | |
| ClusterNodesNum | uint32 | Cluster nodes number | DisplayClusterNetConnection.h | |
| NodeAddress | FString | The ip address of the node, converted to FString from current NetConnection | DisplayClusterNetConnection.h | |
| NodeName | FString | The name of the node, parsed from node URL address | DisplayClusterNetConnection.h | |
| NodePort | uint16 | Cluster node port for binary cluster events | DisplayClusterNetConnection.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ProcessPacket
(
int32 PacketId |
Process accumulated packets in the packet queue until PacketId | DisplayClusterNetConnection.h | |
virtual void ReceivedPacket
(
FBitReader& Reader, |
DisplayClusterNetConnection.h | ||
virtual void SetClientLoginState
(
const EClientLoginState::Type NewState |
DisplayClusterNetConnection.h |