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API > API/Plugins > API/Plugins/DisplayClusterLightCardEditorSha- > API/Plugins/DisplayClusterLightCardEditorSha-/FDisplayClusterM-_1
Description
Renders its list of primitive components to the specified canvas using the desired projection type. Can be called from either the game thread or the rendering thread. Render scene by scene
| Name | RenderScenes |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Public/DisplayClusterMeshProjectionRenderer.h |
| Include Path | #include "DisplayClusterMeshProjectionRenderer.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Private/DisplayClusterMeshProjectionRenderer.cpp |
void RenderScenes
(
FCanvas * Canvas,
const TArray< FSceneInterface * > & Scenes,
const FDisplayClusterMeshProjectionRenderSettings & RenderSettings
)