Navigation
API > API/Plugins > API/Plugins/DisplayClusterLightCardEditorSha- > API/Plugins/DisplayClusterLightCardEditorSha-/FDisplayClusterM-_1
Description
Renders its list of primitive components to the specified canvas using the desired projection type. Can be called from either the game thread or the rendering thread.
| Name | Render |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Public/DisplayClusterMeshProjectionRenderer.h |
| Include Path | #include "DisplayClusterMeshProjectionRenderer.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Private/DisplayClusterMeshProjectionRenderer.cpp |
void Render
(
FCanvas * Canvas,
FSceneInterface * Scene,
const FDisplayClusterMeshProjectionRenderSettings & RenderSettings
)