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API > API/Plugins > API/Plugins/DisplayClusterLightCardEditorSha- > API/Plugins/DisplayClusterLightCardEditorSha-/FDisplayClusterM-_1
Data struct that contains the scene proxy and the render configuration needed to render the scene's primitive components
| Name | FSceneProxyElement |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Public/DisplayClusterMeshProjectionRenderer.h |
| Include Path | #include "DisplayClusterMeshProjectionRenderer.h" |
Syntax
struct FSceneProxyElement
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bApplyProjection | bool | DisplayClusterMeshProjectionRenderer.h | ||
| PrimitiveSceneProxy | FPrimitiveSceneProxy * | DisplayClusterMeshProjectionRenderer.h |