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TSet< FString > |
AdditionalConsoleCommands |
You can specify additional console commands here to be executed after those of the Console Variable Preset are executed. |
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TSet< FString > |
AdditionalConsoleVariables |
DPCvars You can specify additional console variables here to be executed after those of the Console Variable Preset are executed. |
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bool |
bCloseEditorOnLaunch |
If true, the editor will be closed on session launch to optimize session performance. |
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bool |
bConnectToMultiUser |
If true, this command will attempt to connect to an existing session or create a new Multi-User session with the options specified in the Multi-User Editing project settings. |
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bool |
bEnableStatNamedEvents |
Enable support for Stat Named Events in Unreal Insights |
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bool |
bEnableUnrealInsights |
Whether or not to enable Unreal Insights for this session |
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TSet< FString > |
CommandLineArguments |
A list of command line arguments to append to the Switchboard command (e.g. messaging, fullscreen, handleensurepercent=0) Do not include the dash ("-") as this will be automatically added for you when calling the command. |
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FSoftObjectPath |
ConsoleVariablesPreset |
A Console Variables Asset to always apply to your launches. |
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FString |
ExplicitSessionName |
A specific session name to use when connecting to multi-user if bAutoGenerateSessionName is false. |
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FDirectoryPath |
ExplicitTraceFileSaveDirectory |
Where to store the Unreal Insights Trace Files. |
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FString |
LogFileName |
The name of the log file to which to write logs for the launched node. |
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TArray< FDisplayClusterLaunchLoggingConstruct > |
Logging |
Which logs to include and with which verbosity level |