| AdditionalConsoleCommands |
TSet< FString > |
You can specify additional console commands here to be executed after those of the Console Variable Preset are executed. |
DisplayClusterLaunchEditorProjectSettings.h |
- Config
- EditAnywhere
- Category="nDisplay Launch Settings|Console"
|
| AdditionalConsoleVariables |
TSet< FString > |
DPCvars You can specify additional console variables here to be executed after those of the Console Variable Preset are executed. |
DisplayClusterLaunchEditorProjectSettings.h |
- Config
- EditAnywhere
- Category="nDisplay Launch Settings|Console"
- Meta=(Keywords="DPCvars")
|
| bCloseEditorOnLaunch |
bool |
If true, the editor will be closed on session launch to optimize session performance. |
DisplayClusterLaunchEditorProjectSettings.h |
- Config
- EditAnywhere
- Category="nDisplay Launch Settings"
|
| bConnectToMultiUser |
bool |
If true, this command will attempt to connect to an existing session or create a new Multi-User session with the options specified in the Multi-User Editing project settings. |
DisplayClusterLaunchEditorProjectSettings.h |
- Config
- EditAnywhere
- Category="nDisplay Launch Settings|Multi-User"
|
| bEnableStatNamedEvents |
bool |
Enable support for Stat Named Events in Unreal Insights |
DisplayClusterLaunchEditorProjectSettings.h |
- Config
- EditAnywhere
- Category="nDisplay Launch Settings|Unreal Insights"
- Meta=(EditCondition="bEnableUnrealInsights")
|
| bEnableUnrealInsights |
bool |
Whether or not to enable Unreal Insights for this session |
DisplayClusterLaunchEditorProjectSettings.h |
- Config
- EditAnywhere
- Category="nDisplay Launch Settings|Unreal Insights"
|
| CommandLineArguments |
TSet< FString > |
A list of command line arguments to append to the Switchboard command (e.g. messaging, fullscreen, handleensurepercent=0) Do not include the dash ("-") as this will be automatically added for you when calling the command. |
DisplayClusterLaunchEditorProjectSettings.h |
- Config
- EditAnywhere
- Category="nDisplay Launch Settings|Console"
|
| ConsoleVariablesPreset |
FSoftObjectPath |
A Console Variables Asset to always apply to your launches. |
DisplayClusterLaunchEditorProjectSettings.h |
- Config
- EditAnywhere
- Category="nDisplay Launch Settings|Console"
- Meta=(AllowedClasses="/Script/ConsoleVariablesEditorRuntime.ConsoleVariablesAsset")
|
| ExplicitSessionName |
FString |
A specific session name to use when connecting to multi-user if bAutoGenerateSessionName is false. |
DisplayClusterLaunchEditorProjectSettings.h |
- Config
- EditAnywhere
- Category="nDisplay Launch Settings|Multi-User"
- Meta=(EditCondition="bConnectToMultiUser")
|
| ExplicitTraceFileSaveDirectory |
FDirectoryPath |
Where to store the Unreal Insights Trace Files. |
DisplayClusterLaunchEditorProjectSettings.h |
- Config
- EditAnywhere
- Category="nDisplay Launch Settings|Unreal Insights"
- Meta=(EditCondition="bEnableUnrealInsights")
|
| LogFileName |
FString |
The name of the log file to which to write logs for the launched node. |
DisplayClusterLaunchEditorProjectSettings.h |
- Config
- EditAnywhere
- Category="nDisplay Launch Settings|Logging"
|
| Logging |
TArray< FDisplayClusterLaunchLoggingConstruct > |
Which logs to include and with which verbosity level |
DisplayClusterLaunchEditorProjectSettings.h |
- Config
- EditAnywhere
- Category="nDisplay Launch Settings|Logging"
|