Navigation
API > API/Plugins > API/Plugins/DisplayClusterEditor > API/Plugins/DisplayClusterEditor/UDisplayClusterEditorEngine
References
| Module | DisplayClusterEditor |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterEditor/Public/DisplayClusterEditorEngine.h |
| Include | #include "DisplayClusterEditorEngine.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterEditor/Private/DisplayClusterEditorEngine.cpp |
virtual bool LoadMap
(
FWorldContext & WorldContext,
FURL URL,
class UPendingNetGame * Pending,
FString & Error
)