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API > API/Plugins > API/Plugins/DisplayClusterEditor
Extended editor engine
| Name | UDisplayClusterEditorEngine |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterEditor/Public/DisplayClusterEditorEngine.h |
| Include Path | #include "DisplayClusterEditorEngine.h" |
Syntax
UCLASS ()
class UDisplayClusterEditorEngine : public UUnrealEdEngine
Inheritance Hierarchy
- FExec → UEngine → UEditorEngine → UUnrealEdEngine → UDisplayClusterEditorEngine
- UObjectBase → UObjectBaseUtility → UObject → UEngine → UEditorEngine → UUnrealEdEngine → UDisplayClusterEditorEngine
- FNotifyHook → UUnrealEdEngine → UDisplayClusterEditorEngine
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BeginPIEDelegate | FDelegateHandle | Begin PIE delegate. | DisplayClusterEditorEngine.h | |
| bIsActivePIE | bool | DisplayClusterEditorEngine.h | ||
| bIsNDisplayPIE | bool | DisplayClusterEditorEngine.h | ||
| DisplayClusterModule | IPDisplayCluster * | DisplayClusterEditorEngine.h | ||
| EndPIEDelegate | FDelegateHandle | End PIE delegate. | DisplayClusterEditorEngine.h | |
| SessionFrameCounter | uint64 | DisplayClusterEditorEngine.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Init
(
IEngineLoop* InEngineLoop |
DisplayClusterEditorEngine.h | ||
virtual bool LoadMap
(
FWorldContext& WorldContext, |
DisplayClusterEditorEngine.h | ||
virtual void PreExit() |
DisplayClusterEditorEngine.h | ||
virtual void StartPlayInEditorSession
(
FRequestPlaySessionParams& InRequestParams |
DisplayClusterEditorEngine.h | ||
virtual void Tick
(
float DeltaSeconds, |
DisplayClusterEditorEngine.h |