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API > API/Plugins > API/Plugins/DisplayClusterConfigurator > API/Plugins/DisplayClusterConfigurator/UDisplayClusterConfiguratorFacto-
- UFactory::FactoryCreateFile()
- UDisplayClusterConfiguratorFactory::FactoryCreateFile()
References
| Module | DisplayClusterConfigurator |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfigurator/Public/DisplayClusterConfiguratorFactory.h |
| Include | #include "DisplayClusterConfiguratorFactory.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfigurator/Private/DisplayClusterConfiguratorFactory.cpp |
virtual UObject * FactoryCreateFile
(
UClass * InClass,
UObject * InParent,
FName InName,
EObjectFlags Flags,
const FString & InFilename,
const TCHAR * Parms,
FFeedbackContext * Warn,
bool & bOutOperationCanceled
)
Remarks
Create a new object by importing it from a file name.
The default implementation of this method will load the contents of the entire file into a byte buffer and call FactoryCreateBinary. User defined factories may override this behavior to process the provided file name on their own.