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API > API/Plugins > API/Plugins/DisplayClusterConfiguration
Tile rendering
| Name | FDisplayClusterConfigurationTile_Settings |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_Tile.h |
| Include Path | #include "DisplayClusterConfigurationTypes_Tile.h" |
Syntax
USTRUCT (Blueprintable)
struct FDisplayClusterConfigurationTile_Settings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnabled | bool | Enable tile rendering. | DisplayClusterConfigurationTypes_Tile.h |
|
| Layout | FIntPoint | Tiling layout (X by Y tiles amount). | DisplayClusterConfigurationTypes_Tile.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsEnabled
(
const FDisplayClusterConfigurationICVFX_StageSettings& InStageSettings |
Return true if tile rendering can be used. | DisplayClusterConfigurationTypes_Tile.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsValid
(
const FIntPoint& InTilesLayout |
Layout validation. | DisplayClusterConfigurationTypes_Tile.h |